Spring semester enrollment open now. Enroll before start of semester (Jan 31st)!

Coding for Kids 1

CFK1

Full Course

$250 USD
$225 USD

for 18 hours and additional live student help hours

Class Package

Class Project(s)
Students will have an introduction to classes and create object-oriented projects.

Our Proprietary In-Browser Coding Platform.

The KTBYTE team developed the KTCoder™ with our students in mind! Most coding classes require software downloads, which is difficult and a hassle for young students. Our platform supports Processing, Javablocks™, HTML/CSS, and a bunch of libraries (like Soundcipher and Fisica!). This revolutionary all-in-one coding platform supports our interactive online classes, our specialized curriculum, and (most importantly) our student's passion for learning.
Live Student Help Hours with Teaching Assistants
Office hours are led by our highly qualified teaching assistants. It is an easy and free way to get immediate feedback on your code. Our homework is difficult - office hours can help you overcome obstacles and develop a stronger understanding of the material!
Student Progress Report
KTBYTE will e-mail parents with behavior and grade progess reports.

Class Description:

The ACSL is the longest running computer science contest in the United States since 1978. This year the 2020-2021 is open to people online worldwide through KTBYTE. This club will allow students to review material, receive live instructions practicing historical contests, and participate together as a team in KTBYTE.

Prerequisites:

Junior Age 12-15, Grades 7-9

Syllabus

Intro to JavaBlocks

In this class we'll learn how to set up a program, mix colors, and draw shapes.

Variables

Today we'll learn how to store information in our program using variables. Now we can start coding animations and interactive art projects!

Conditionals

In this class we cover how to ask a question in our program. This skill will be very important as we learn to start and stop different events.

Functions and Sprites

Learn how to organize code into functions and start using a special type of variable called Sprites!

More Sprites

Today we'll dive deeper into Sprite coding skills and learn how to use them to build simple games.

Functions with Inputs

Functions become a lot more useful when we can pass them some information from the rest of our program. For homework we'll use functions with inputs to create a 3D moving image!

ArrayLists

Sometimes we need to keep track of lots of similar things in our programs. ArrayLists make this easier by helping us group variables together.

Game Design

Coming Soon!

Final Project

Final Project

Finish up and present your final project!

All Class Times

We're planning our next semester. Please check back in May for Fall classes.

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