Application Programming in Processing
In Fun3b students learn computer science through typed-out Java at an early high school level. Classwork and homework problem sets are graded weekly, and students have the option to attend office hours for homework help. Students typically reach college-level proficiency after about a year of our course progression.
9+, Proficiency in arithmetic and basic computer usage. permission of instructor.
Related Core Classes
Kids Coding Sample Projects
These are examples of projects that students create from learning how to code in FUN3b
Block Fall Game created in Processing:
Doge Meme Animation created in Processing:
Raining Cookies Game created in Processing:
Mesmerizing Phyllotaxis created in Processing: This illustration uses a equation that has a time shifting component.
Space Shooter Gamecreated in Processing
Snowman created in Processing:
Wifi Logo Animation created in Processing:
Learn about Application Programming in Processing:
Our Proprietary In-Browser Coding Platform.
The backbone of any program is the conditional statement, or "if" statement. It is what allows us to create branching paths in our code, and requires a sound understanding of boolean values. Today, we will practice using conditionals to make a clicker game.
Today, we will learn how to use the Sprite library in Processing. We will explore the functions and variables that come with this library and use them to build a game.
In this class we explore probability and randomness to simulate dice rolls and other random events. We'll see how probability changes when we add random events together and use this as the foundation for a board game simulator.
Arrays Review, Snowman Game
Today, we will be reviewing arrays and loops. We will then use those concepts to make a word guessing game.
Loops and Perlin Noise
This class continues our exploration of randomness and by comparing randomly generated numbers to Perlin noise. Then we'll use this concept and nested for loops to create an interactive map generator.
Using Multiple Arrays
Now that we're more confident with Arrays, we can start using them to model physics and explore the idea of vectors. In this lesson, we will create a simulation of objects that move around independently, bounce off each other, and attract other objects with gravity.
We continue learning about arrays in this class and introduce the SoundCipher library. This library allows us to work with arrays and random indexes to create our very own song generator.
In this class, students explore the concept of translations in geometry by creating a moving "camera" that follows their player Sprite from scene to scene.
Today, we continue building our transformations knowledge by introducting the rotate function. In combination with the translation code we learned last class this will help us build an art generator!
Bebras Challenge Day!
Today, we will be participating in the global computation challenge known as the "Bebras Challenge". Students will be tasked with solving computation problems at various skill levels. For every tier that a student completes, they will receive a certificate stating their completion of the challenge.
Today we'll use what we've learned about Sprites, arrays, and loops to make our own maze game!
We will be creating a game modeled after Atari Breakout. In order to do this we'll learn how to make Sprites bounce off each other and the edges of the canvas. We'll also need to remove our bricks from the canvas as we break them.
Today we'll use what we've learned about Sprites to create a turret game. This will involved keeping track of our projectile Sprites in an array and randomly creating enemy Sprites that attack our player.
Students choose web game which we analyze and break down into their component parts.
Work on your projects during class.
Worked on projects during class
1 hour / 2 days a week (18 hours in 9 weeks)
* Office Hours Included. See time on the bottom of website.
** Instructors currently scheduled are not guaranteed and could change at KTBYTE's discretion