Massachusetts families: use our coupon code KTWEEKLONG20 by March 30 to get 20% off an in-person camp this April or Summer Break!

Excel Beyond Peers

Easily exceed the level of computer science and informatics taught in school. Our teachers deliver elite computer science education in a fun and accessible way to students age 8-18.

Schedule a free consultation today
Looking for coding camps over April or summer break?

There's still time to join one of our 12-week courses
and finish before summer break!

Levels
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
KTBYTE Popular Ages
8-10
9-11
10-12
11-15
12-17
13-18
School Standard Age
10-13
11-14
14-15
14-17
16-20
18-22
Difficulty
Elementary / Middle
Middle School Level
Middle/High School
High School Level
University Level
University Level
Curriculum Focus
Coding Basics
Conceptual Understanding
Fundamentals of Typed Code
Core Concepts At High School Level
Abstract Thinking and Problem Solving
Data Structures and Algorithms
Weekly Time Commitment
60min lesson + 25min homework
60min lesson + 30min homework
60min lesson + 40min homework
60min lesson + 60min homework
60min lesson + 90min homework
60min lesson + 120min homework
Duration
2 Core Courses
18 Lessons Per Course
2 Core Courses
18 Lessons Per Course
2 Core Courses
18 Lessons Per Course
2 Core Courses
18 Lessons Per Course
2 Core Courses
18 Lessons Per Course
2 Core Courses
18 Lessons Per Course
This chart shows information about our Core classes by level. For information on other classes you can visit our Electives and Competitions pages.
L1
L2
L3
L4
L5
L6
Java
Average Age
8-10
School Standard Age
10-13
Difficulty
Elementary / Middle
Weekly Time Commitment
60min lesson + 25min homework
Duration
2 Core Courses
18 Lessons Per Course
Curriculum Focus
Coding Basics

We offer multiple pathways in our curriculum to help students achieve their goals.

Exploration Track

Students take their time to find the uses of computer science that are most exciting to them, while still staying ahead of K-12 curriculum standards.

Application Track

Student take detours from the accelerated track to explore applications in arts and sciences. Advanced students may choose to do software engineering and/or machine learning.

Accelerated Track

The Accelerated track allows students to quickly advance past their peers in the field of computer science. Not only will they be given a clear path to understanding the core concepts of CS, but they are encouraged to participate in events and competitions that help ensure they have a well-rounded CS Education.

Students in the Accelerated track can expect to quickly and comfortably progress beyond the material they would traditionally see in their school coursework. At KTBYTE students are given the opportunity to surpass their peers and can begin learning advanced material, creating independent projects, and becoming leaders both in and out of the classroom.

On average, KTBYTE students can expect to learn skills in our courses 3 - 5 years before their peers in school-run computer science programs. This is true from Elementary / Primary school all the way up to University.
Click on a course type below to learn more!

Course Types in this Track

KTBYTE Student Age

Typically Taught in School

8 - 10 years old
Middle School (Ages 10 - 13)
11 - 14 years old
High School (Ages 14 - 18)
14 - 18 years old
University (Ages 18 - 22)

Beginner Competitions
(ACSL Elementary, BCC)
8 - 12 years old
Middle School (Ages 10 - 13)
11 - 14 years old
High School (Ages 14 - 18)
Ages 13 - 18
16 - 18

Competition Track

Students train to participate in olympiad level competitions, with difficulty comparable to university level CS. Students are expected to put in more work than their peers.

KTBYTE Student Achievements

Over the years KTBYTE has been amazed by the accomplishments of our current students and alumni. Below you will find student achievements highlighted for some of these individuals who now work at notable companies, attended top universities, ranked at USACO, participated in MIT Primes, and placed at ACSL.
300 students placed in renowned USA Computing Olympiad Programming Competition (2014-2023)
Grades 8-12

USACO: Renowned computer programming competition for secondary school students in the United States. There are four competitions at four levels of difficulty: Bronze, Silver, Gold and Platinum.

Betsy

Betsy

platinum
Clive

Clive

platinum
Leo

Leo

platinum
Benjamin

Benjamin

platinum
Ben

Ben

gold
Kenny

Kenny

gold
Robert

Robert

platinum
Sky

Sky

gold
Daniel

Daniel

gold
Varun

Varun

gold
Patrick

Patrick

gold
Richard

Richard

gold
Willy (2014)

Willy (2014)

gold
Sanjit

Sanjit

gold
David

David

silver
Dylan

Dylan

silver
Hannah

Hannah

silver
Kevin

Kevin

silver
Steve

Steve

silver
LamAn

LamAn

silver
Evan

Evan

silver
Ewen (2015)

Ewen (2015)

silver
Lenny (2015)

Lenny (2015)

silver
Krishna (2015)

Krishna (2015)

silver
Henry (2015)

Henry (2015)

silver
Vishnu (2015)

Vishnu (2015)

silver
Dereck (2015)

Dereck (2015)

silver
Frank (2014)

Frank (2014)

silver
Brandon (2016)

Brandon (2016)

silver
Leon

Leon

silver
Jade

Jade

silver
Patrick

Patrick

gold
Miles

Miles

silver
Alexander

Alexander

silver
Tom

Tom

silver
Arthur

Arthur

gold
Yavor

Yavor

gold
Jackson

Jackson

silver
Christopher

Christopher

gold
Tiancheng

Tiancheng

gold
Felix

Felix

bronze
Eric

Eric

silver
Anna

Anna

silver
Andy

Andy

silver
Akshay

Akshay

silver
Rubin

Rubin

platinum
Charles

Charles

silver
Erin

Erin

silver
Aaron

Aaron

silver
Brandon

Brandon

silver
Eddie

Eddie

silver
Kaitlin

Kaitlin

silver
Venkat

Venkat

silver
27 students accepted into MIT PRIMES (2014-2023)
Grade 9+

MIT Department of Mathematics: the highly selective Program for Research In Mathematics, Engineering, and Science for high school juniors across the United States.

9 students entered Beaver Computing Competition (2022)
Grades 5-10

We're excited to once again support any students who want to take the Beaver Computing Challenge in 2023! Please email info@staff.ktbyte.com for more information.

16 students received distinction awards in the Canadian Computing Competition (2023)
Grades 6-12

CCC: National computer programming competition for secondary school students based in Canada. KTBYTE was pleased to participate for the first time in 2023! This contest is held annually with two divisions of difficulty, Junior and Senior.

What does KTBYTE teach?

Mastery of computer science and informatics

means understanding the very foundations of modern society. Our students learn information problem solving, not just "coding". They learn algorithms and data-structures, not just "STEM". They learn underlying computing science, not just a framework, language, or programming fad.

Personalized Attention

  • No passive learning. Students work with their teacher one step at a time on challenging in-class problems and projects.
  • We guide students to think conceptually and logically, with fluency in the underlying primitives that all computer systems are built on.
  • No-added-cost additional live help outside of class via homework help hours.

1 on 1 Attention

Same hands-on approach whether taught in-person or online. When online, unlike in "zoom classes", students don't need to juggle multiple programs. Instead, they focus on learning "why" and "when" to solve certain problems, not just how.

Effective Rigor

Even our youngest students learn core concepts such as: variable typing, scope, runtime errors, compilation errors, boolean logic, etc. Young students are given assistance tools (advanced analogs to MIT Scratch) to reduce keyboard typing requirements.

Cohesive long-term plan

Our instructors have spent a decade developing standardized lesson plans that serve students who stay with us for years. This results in a progressive pathway to maintain interest and continuity. Most students' in academic performance far eclipses what is taught in school.

Lasting knowledge

Students are eased into programming using common professional languages, not proprietary or kid-specific tools. This way students do not need to 'restart' later on when they build bigger projects, participate in competitions, or take standardized tests.