KTBYTE Computer Science Academy >> Classes >> FUN2a

FUN2a

Coding Essentials with JavaBlocks

Class Description:

Prerequisites:

Creeper Game created in Javablocks (created by KTBYTE) The creeper graphic scales when you move the mouse and flashes red when it gets too big.

Hidden Sprites made with Javablocks (created by KTBYTE): The orbs are made into lists, and it appears and dissapears based on its' distance from the mouse and the pink 'flashlight'.

Wack-A-Mole Game made with Javablocks (created by KTBYTE): The goal of the game is to hit the mole with the hammer.

Cookie Clicker made with Javablocks (created by KTBYTE): The cookie is a button that creates an increase in numerical value when it is clicked.

Button made with Javablocks (created by KTBYTE): This is a true button, that detects whether a certain area is being clicked.

FUN2a Lesson 1 - Owl Demo: Click to view project!

Fun2a Line Art: Click to view project!

FUN2a Lesson 3 - Cookie Catcher: Click to view project!

FUN2a Lesson 4 - Stop Watch: Click to view project!

FUN2a Lesson 5 - Slide Show: Click to view project!

PSet Dev: Simon Says: Click to view project!

FUN2a Lesson 7 - Pong: Click to view project!

FUN2a Lesson 9 - Whack A Mole: Click to view project!

FUN2a Lesson 11 - Piano: Click to view project!

FUN2a Lesson 12 - Stamps: Click to view project!

FUN2a Lesson 13 - Maze: Click to view project!

Class Project(s)
Students will make Javablocks projects including a variety of games and applications. These can range from simple to medium complexity.
Homework/Quizzes
Required Homework

Optional Homework

Our Proprietary In-Browser Coding Platform.

The KTBYTE team developed the KTCoder™ with our students in mind! Most coding classes require software downloads, which is difficult and a hassle for young students. Our platform supports Processing, Javablocks™, HTML/CSS, and a bunch of libraries (like Soundcipher and Fiscia!). This revolutionary all-in-one coding platform supports our interactive online classes, our specialized curriculum, and (most importantly) our student's passion for learning.
Office Hours with Teacher's Assistants
Office hours are led by our highly qualified teaching assistants. It is an easy and free way to get immediate feeback on your code. Our homework is difficult - office hours can help you overcome obstacles and develop a stronger understanding of the material!
Class Recordings
We provide recordings of our classes for if a student misses or needs to re-listen to a class.
Student Progress Report
KTBYTE will e-mail parents with behavior and grade progess reports.

About FUN2a:

Syllabus

Introduction to JavaBlocks

This is the introductory lesson for Fun 2. In this lesson we will be introducing the way Javablocks works. We will be creating a canvas, giving it a background color, and then modifying the color through the "Draw" function. We will also be adding shapes, images, and doing some basic motion.
Please complete the "In Class" Pset for MakeUp

More Shapes and Variables

In this lesson, we will be reviewing how to draw shapes with different colors. Afterwards, we will introduce the idea of variables and how it can be used to drive changes we see on the canvas.

Sprite Varibles; Cookie Catcher

In this lesson, we will learn about Sprite variables, and will be making a simple catching game. We will have a "cookie" falling from the top of the page to the bottom. We will also have a "basket" at the bottom of the page which will catch the cookie and earn us points.

Stop Watch

In this lesson, we look at how we can use more advanced conditional statements to create some dynamic and multi functional objects. Specifically, we will create a button that can perform one of three actions, depending on what state the program is in - it can start a counter, stop a counter, or reset a counter. This is all handled by 3 part conditional statements (If, else if, else).

Slideshow (With Functions)

A function is a way to compartmentalize and re-organize our code. We can create special blocks of code, name them, the "call" them in the main body of our code. In this class, we replace our normal "Draw" function with several calls to other smaller functions which act as individual "draw" functions. In this way, we can draw different pages depending on what "slide" we're on.

Reaction Game

In this class, we will look at functions again, and use them to create a reaction time game! Students will have to utilize functions, frameCount, and random() functions to create a cheat-proof reaction time game. This program will borrow elements from the StopWatch(wk 4) and Slideshow(wk 5) programs, so students may want to review those programs as additional homework.

Pong

In this class, we endeavor to build the classic game - PONG!

Pong pt.2, AI Opponent

In this lesson, we continue with our Pong project by finishing up the ball's behaviour, then adding an AI apponent to the game. Students will be surprised at how difficult it is to create an AI that is good enough to actually play the game, but not so perfect as remove any chance of beating it. It is easy to make a perfect AI, it is hard to program mistakes!

Whack-A-Mole

In this lesson, we will be looking a creating a timing and accuracy based game modeled after the classic Fare Game: Whack-A-Mole.

Bebras Challenge Day

Today, we will be participating in the global computation challenge known as the "Bebras Challenge". Students will be tasked with solving computation problems at various skill levels. For every tier that a student completes, they will receive a certificate stating their completion of the challenge.

Sound Cipher Project

We are now able to implement sounds into our projects. Students will make use of the "Sound Cipher" blocks to create a mini-Piano and play some simple songs.

Array Lists Pt1

This week, we will introduce the students to the arrayList, and how to add objects to it. We will create an arrayList of sprites, then add a Sprite to it every time we click, at our mouse's location. Depending on time, we can add details like adjusting the size of the image we stamp with length of click, or with key presses.

Maze Game

This week, we will be starting to build a maze using sprites, arrays lists, and loops. The students will create an ArrayList of sprites called Walls, and we will check if the player Sprite is touching any of the walls. We will also include doors, moving objects, and goals!

Projects

Students chose web game and we analyzed them and broke them down into their component parts.

Projects Continued

Worked on projects during class
View All
Hide Syllabus

All Class Times

COUPON:

SUCCESSFULLY APPLIED!

PREVIOUS COUPON:

Classes Starting Soon
Classes in Session

1 hour / a week (18 hours in 18 weeks)

$918/session

With Coupon: $----

Tue Sep 8 - Jan 26

5:20 PM - 6:20 PM ET

Main Teacher:
Mark Heymann
ENROLL

Wed Sep 9 - Jan 27

5:20 PM - 6:20 PM ET

Main Teacher:
Mark Heymann
ENROLL

Thu Sep 10 - Jan 28

7:25 PM - 8:25 PM ET

Main Teacher:
Mark Heymann
ENROLL

Fri Sep 11 - Jan 29

8:40 PM - 9:40 PM ET

Main Teacher:
Mark Heymann
ENROLL

Sat Sep 12 - Jan 30

10:30 AM - 11:30 AM ET

ENROLL

Sat Sep 12 - Jan 30

7:25 PM - 8:25 PM ET

ENROLL

Sun Sep 13 - Jan 31

1:00 PM - 2:00 PM ET

ENROLL

* Office Hours included 7:30pm - 9:30pm

Mon - Fri Jul 7 - Jul 30

9:15 PM - 10:15 PM ET

Main Teacher:
Kristen Huie
ENROLL

Mon - Fri Aug 3 - Aug 26

7:45 PM - 8:45 PM ET

Main Teacher:
Tejas Mattur
ENROLL

Mon - Fri Aug 3 - Aug 26

9:00 PM - 10:00 PM ET

Main Teacher:
Tejas Mattur
ENROLL

* Office Hours included 7:30pm - 9:30pm

Friday Jul 3 - Aug 28 *Only 1st Class on Sat*

8:00 PM - 10:00 PM ET

Main Teacher:
Shiva Jahangiri
ENROLL

* Office Hours included 7:30pm - 9:30pm

Sun - Thu Mar 22 - Apr 14

6:00 PM - 7:00 PM ET

Main Teacher:
Seth Brokalis
ENROLL

Sun - Thu Mar 22 - Apr 14

8:30 PM - 9:30 PM ET

Main Teacher:
Seth Brokalis
ENROLL

Sun - Thu Apr 12 - May 5

6:00 PM - 7:00 PM ET

Main Teacher:
Sidarth Raman
ENROLL

* Office Hours included 7:30pm - 9:30pm

Tue Jun 16 - Aug 11

9:00 AM - 11:00 AM ET

Main Teacher:
Mahesh Menon
ENROLL

* Office Hours included 7:30pm - 9:30pm

Mon - Thu Jun 29 - July 28

8:15 PM - 9:15 PM ET

Main Teacher:
Sheila Babadi
ENROLL

* Office Hours included 7:30pm - 9:30pm

Mon, Tue & Thu Jun 22 - Aug 20

3:10 PM - 4:10 PM ET

Main Teacher:
Beth Fineberg
ENROLL

* Office Hours included 7:30pm - 9:30pm

Mon & Thu July 13 - Aug 10

12:00 PM - 2:00 PM ET

Main Teacher:
Beth Fineberg
ENROLL

* Office Hours included 7:30pm - 9:30pm