GBLU - Game Based Learning - Unity
[UNITY]
Full Course
Class Package


Our Proprietary In-Browser Coding Platform.
Class Description:
Interested in designing games? Looking to learn how to use a versatile game engine? If so, then this is the course for you! Students will learn the basics of game development with Unity, covering everything from designing levels and painting terrain to programming movement and working with interactions between physics objects. While this course assumes no prior experience with Unity or programming for a game engine at all, we recommend that students have some experience working with code - or a thorough willingness to learn - coming into the class.
Prerequisites:
Ages 13 to 16, [CORE 4a] or Instructor Approval
Related Classes
Sample Projects
These are examples of projects that students create as they grow their skills in [UNITY]
Syllabus
Introduction to Unity - Move, Rotate, Scale
We'll be going over getting started with Unity - ensuring everything is set up and starting to learn a bit about creating things in the editor!
Materials, Rigidbodies, and Movement
The Camera, Collisions, and Pickups
UI and Scoring
The Terrain Tool and Lighting
Prefabs and the Instantiate Command
Particle Systems and Documentation
Project Work Time
Building your Project into an Executable
We're planning our next semester. Please check back in May for Summer classes.
In the meantime, click here to submit your time request.
Spring Semester: Once Per Week
** Instructors currently scheduled are not guaranteed and could change at KTBYTE's discretion
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