Use our Early Bird coupon code KTSPRING24 by January 5 to get 20% off your spring enrollment!

Game Based Learning - Unity


Full Course

$530 USD
Before any discounts or coupons
for 10 hours

Class Package

Class Project(s)
Students will be introduced to C# and the Unity editor, where they'll learn to create 3D Graphics and desktop applications!

Our Proprietary In-Browser Coding Platform.

The KTBYTE team developed the KTCoder™ with our students in mind! Most coding classes require software downloads, which is difficult and a hassle for young students. Our platform supports Processing (Java), Python, C++, KTBlocks, HTML/CSS, and a bunch of libraries (like Soundcipher and Fisica!). This revolutionary all-in-one coding platform supports our interactive online classes, our specialized curriculum, and (most importantly) our student's passion for learning.
Student Progress Report
KTBYTE will e-mail parents with behavior and grade progess reports.

Class Description:

Interested in designing games? Looking to learn how to use a versatile game engine? If so, then this is the course for you! Students will learn the basics of game development with Unity, covering everything from designing levels and painting terrain to programming movement and working with interactions between physics objects. While this course assumes no prior experience with Unity or programming for a game engine at all, we recommend that students have some experience working with code - or a thorough willingness to learn - coming into the class.


Ages 13 to 16, [CORE 4a] or Instructor Approval

Related Classes

Sample Projects

These are examples of projects that students create as they grow their skills in [UNITY]


Introduction to Unity - Move, Rotate, Scale

We'll be going over getting started with Unity - ensuring everything is set up and starting to learn a bit about creating things in the editor!

Materials, Rigidbodies, and Movement

This lesson focuses mostly on creating primitive objects in Unity, and beginning to touch on adding movement and physics interactions to our games. We'll also learn a bit about graphics, creating some basic materials for our objects!

The Camera, Collisions, and Pickups

In order to give our player a better view of the scene, we'll be focusing today on how to tie the camera to the player, as well as giving our player something to do - collecting pickups with trigger volumes!

UI and Scoring

Today, we'll be going over the User Interface menu - discussing how to show the player a score and other information with heads-up displays!

The Terrain Tool and Lighting

With our first game finishing up, it's time to talk about how to make MUCH larger areas, ones that feel natural (and not just full of primitive shapes!) Luckily for us, the terrain tool is just what we need!

Prefabs and the Instantiate Command

Today's lesson focuses on how we can create pre-fabricated models (To make it easier to copy complicated objects) - and how we can randomly spawn those objects in!

Particle Systems and Documentation

For our last lecture before final project time, we'll be going over particle systems, and we'll finish up the day by discussing the Unity Documentation - the ideal resource for anyone looking into furthering their Unity knowledge!

Project Work Time

Building your Project into an Executable

Finally, today, we'll discuss Building Our Projects - creating a version of our final projects that can be shared with friends and family, and accessed even by those who have never seen or downloaded the program!